Quick Tip: Model a Screw-Head using Subdivision Surfaces in Modo
Matt Brealey
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11 min read
In this Quick Tip you'll learn how to easily create a screw-head using subdivision surface modeling techniques in Luxology's Modo 302. Cutting holes in curved surfaces has always come with it's fair share of issues, but hopefully this tutorial will show you one way in which it can be done whilst keeping the poly-count as low as possible.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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Sign upMatt is currently working as a freelance 3D designer in the UK, trying his hand at VFX work in his free-time. He loves learning new things, finding inspiring graphics, and dreaming up impossible fx shots.
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