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Gast schrieb am 31.07.2014 - 07:59
Nice Picture but
the upper window is to low or if its a door its a bit too heigh. The color of the car is too shiny looks like its burning. The rest is done very well.
Did you use bloom effects ?? Mayby this is the reason why all has too much gamma.
Like the picture the weathering and damage is done very well.
Frank schrieb am 30.07.2014 - 19:05
Gefällt mir gut. Der Truck könnte aber ein wenig besser sein. Er sticht zu sehr heraus Ein bisschen dirt könnte der gut vertragen
Tiles schrieb am 30.07.2014 - 18:38
But turned out well
johndaniell schrieb am 30.07.2014 - 18:36
yeah ... i didn't cared about the desert .. i wanted to show ONLY the building .. it's 1 obj (total 4400 tri) with 3 texture maps (2x 1024 and the car 512x1024) with ~128 texel density. this was a challenge
Tiles schrieb am 30.07.2014 - 18:28
That's a nice view
The desert is visibly tiling. A dirtmap could do a miracle here
the upper window is to low or if its a door its a bit too heigh.
The color of the car is too shiny looks like its burning.
The rest is done very well.
Did you use bloom effects ??
Mayby this is the reason why all has too much gamma.
Like the picture the weathering and damage is done very well.
Ein bisschen dirt könnte der gut vertragen
The desert is visibly tiling. A dirtmap could do a miracle here